(UUM-12649)Ĭore: Added Transform.SetLocalPositionAndRotation(). XR SRP: Meta Quest performance loss between URP versions when built ( UUM-15608)ĢD: Added bone weight index validation in SpriteSkin's validate method, to ensure valid data before continuing with deformation.ĢD: Updated Toolbar and Visibility tab buttons' selection color.ĢD: Added support for different sized texture inputs in ImagePacker.ĢD: Improved import speed and memory allocation for psd/psb files by reducing the intermediate texture buffers.Īsset Import: Reduced the time taken by refreshing the asset database, which among other things improves the performance of editing prefabs.Īsset Pipeline: Do not assert on race when receiving import worker results for a deleted asset. Web Platform: Project fails with "UnityEditor.BuildPlayerWindow+BuildMethodException" when building for the WebGL platform ( UUM-17658) Scene Hierarchy: Undo action is not registered when undoing GameObjects list order in the Hierarchy window ( UUM-16576) Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ( 1376858) MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project ( UUM-3207) Linux: Editor crashes at "DisconnectGtkSignal(void*, GtkCallbackResponse ( )(), void)" when opening floating windows ( UUM-11724) DirectX11: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU ( UUM-13134)
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |